

Giant's Might->Spike Growth->Action Surge->Grapple/Shove ->From next turn move with them on Spike Growth (if you have Long Strider that is 8d4 for each grappled crature)Ĥ. Giant's Might ->Enlarge->Action Surge->Shove Grapple Gargantual enemy and make him your. Giant's Might->Silence->Action Surge->Grapple enemy casters. This will cover you well vs enemy spell-casters on top of boosting your grapplings or team support gameplay.ĭruid and Ranger multiclass allow you for combos like:ġ. This is how I plan to go with my Rune Knight but I am yet not sure which one will be best. (Absorb Elelements, Fog Cloud, Silence, Extra Attack at start of the turn and invisibility in darkness, second Fighting Style, Spike Growth) Rune Knight 12/4 Desert Druid (Enlarge/Reduce, Absorb Elements, Fog Cloud, Silence, Spike Growth)ģ. Rune Knight 5/1 Peace Cleric/7 Rune Knight/3 Peace Cleric (Bless, SoF, Emb.Bond, Silence)Ģ. However after level 12 Fighter struggles because magic becomes more apparent + more WIS saves starts to hit. You get many good things, 3 attacks and more ASI. Overall I think that Fighter if fine for 12 levels. You also get second Fighting style so you can start with Defense as Fighter and only take Blind Fighting once you multiclass to Gloom Stalker to combo with Fog Cloud. But you also get Silence + Fog Cloud here and you can also get Gloom Stalker Dread Ambusher, giving you additional attack at start of combat (great for Simic Hybrid especially as that's extra grapple or shove!) and invisibility in darkness vs darkvision enemies, which will again protect you from enemy spells in darkness. Sadly here you would need 5 levels to get Silence.
RUNE 2 FORUMS FREE
Last but not least - Spike Growth for dragging you enemies through it for some additional damage (even 15 feet is free 6d4 dmg on grappleded enemies)

If you took Blind Fighting (good Fighting Style for grappler) then you can use it after grappling enemies into your party hazard to shield yourself from enemy magic (spells with "can see"). Here you get Enlarge/Reduce (Tasha's) to get ability to grapple Gargantual enemies faster + 1d4 to every attack, Absorb Elements (since your DEX is low you will eat a lot of damage from Evo spells/effects) for mitigating elemental burst damage and Silence (Desert) for same reason as above. Then you can pommel them to death as there is no way a caster will get out of your grapple. You can cast silence on enemy casters, run to them, action surge - and grapple them. Now Silence is especially nasty with grappler like Loxodon or Simic Hybrid. 4 levels is good because it gives you Silence. I would go no further than 4 levels here (Just to grab ASI). One is better when fight vs casters comes in, second one more vs melee enemies. Bless will further boosts your GWM attacks + saves and SoF boosts your AC. 1 level gives you Bless, Shield of Faith and Emb.Bond. It boosts attacks (GWM!), it boosts ability checks (Grapple/Shove!) and it boosts saving throws (WIS/CHA). I especially like Peace Cleric dip as Emb. So if we already packed some points into WIS, then WIS-based classes are our possible dips: Clerics, Druids and Rangers. You want to pick RES (WIS) at some point as WIS saves are the most common saves that can disable your Rune Knight.

So this is what we want to boost!Īs Fighter you want to start with as high WIS as possible. So what is missing? Spell protection and combat vs casters is his weakness. As tank and Support he is top tier (Hill Rune, Grapples, grapple combo with casters, Runic Shield, Storm Rune). Obviously damage of RK can be solved by GWM. You can check my Loxodon build here, but it will also work with Simic Hybrid, which works exactly the same as Loxodon as I was wrong about Simic Hybrid in my build post here: ĭip/Multiclass should cover your weak sides. Giant's Might, Extra Attack, Rune Shield, Runes, Action Surge, Extra ASI on level 6, then level 7 the strongest Runes and suddenly level 8- another ASI! 3 more levels and Extra Attack! Rune Knight is especially packed with features on every level. Multiclassing RK is not a bad idea, especially for a dip of 1-4 levels.
